FCP X 10,3,2 and X2pro 4.0.12 does not work
- Graeme Robinson
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7 years 9 months ago #4988
by Graeme Robinson
Graeme Robinson replied the topic: FCP X 10,3,2 and X2pro 4.0.12 does not work
That fcpxml still contains the invalid bytes that I mentioned previously. There is still a clip with the name:which is invalid inside an xml file.
Did you try converting the fcpxml that I attached with the invalid bytes removed?
THUNDER & RAIN very nice. No overmodulation. Thunder is medium distant.[VT][TAB]SLOT071[VT][TAB]3[TAB]MS
Did you try converting the fcpxml that I attached with the invalid bytes removed?
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- JJ VR
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7 years 9 months ago #4987
by JJ VR
JJ VR replied the topic: FCP X 10,3,2 and X2pro 4.0.12 does not work
- I moved the project to a new library
- Deleted all the audio clips which could cause an issue
Now it only has -> Music & FCP X audio effects and it still not want to do it
A picture of the timeline included.
It still gives me the previous warning.
- Deleted all the audio clips which could cause an issue
Now it only has -> Music & FCP X audio effects and it still not want to do it
A picture of the timeline included.
It still gives me the previous warning.
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7 years 9 months ago #4986
by JJ VR
JJ VR replied the topic: FCP X 10,3,2 and X2pro 4.0.12 does not work
Tried it but got this
Writing AAF file
Adding assets to AAF file
Adding essence for asset [INSECTS, LARK, WILDEBEEST tiny bit of WIND. Also rufous naped lark and a bit more wind. Busy atmosphere on short grass plain (ndutu triangle), wildebeest very prominent, also plains birds and a lot of crickets due to recent rain. SLOT054 7 MS] to AAF file
Opening audio extractor for portion 0 of asset [INSECTS, LARK, WILDEBEEST tiny bit of WIND. Also rufous naped lark and a bit more wind. Busy atmosphere on short grass plain (ndutu triangle), wildebeest very prominent, also plains birds and a lot of crickets due to recent rain. SLOT054 7 MS]
Failed to initialise audio extractor with default bit depth of 16
Error Setting up for audio extraction (The requested URL was not found on this server.)
Suggestion: Does this movie contain an unsupported audio format ?
No AAF file has been generated.
X2Pro Audio Convert 4.0.12
Writing AAF file
Adding assets to AAF file
Adding essence for asset [INSECTS, LARK, WILDEBEEST tiny bit of WIND. Also rufous naped lark and a bit more wind. Busy atmosphere on short grass plain (ndutu triangle), wildebeest very prominent, also plains birds and a lot of crickets due to recent rain. SLOT054 7 MS] to AAF file
Opening audio extractor for portion 0 of asset [INSECTS, LARK, WILDEBEEST tiny bit of WIND. Also rufous naped lark and a bit more wind. Busy atmosphere on short grass plain (ndutu triangle), wildebeest very prominent, also plains birds and a lot of crickets due to recent rain. SLOT054 7 MS]
Failed to initialise audio extractor with default bit depth of 16
Error Setting up for audio extraction (The requested URL was not found on this server.)
Suggestion: Does this movie contain an unsupported audio format ?
No AAF file has been generated.
X2Pro Audio Convert 4.0.12
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- Graeme Robinson
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7 years 9 months ago #4964
by Graeme Robinson
Graeme Robinson replied the topic: FCP X 10,3,2 and X2pro 4.0.12 does not work
That is indeed an invalid XML file. FCP shouldn't really have created it because it contains an invalid byte. In 4 places is the byte 0x0B, which means "LINE TABULATION" or "VERTICAL TAB", but it is not valid to have that character in an XML file because it is a "control character". You will find that FCP will refuse to import that FCPXML for that reason.
It is in your fcpxml because you have a clip called:I have replaced the invalid character with [VT] and the normal tabs with [TAB] so they are visible, but in your project it will look more like:
It's not clear how that got in the clip name, but I doubt you could have typed it accidentally. It more likely that it was bought in via the import process somehow or it was copy/pasted from somewhere.
You can probably fix this by renaming the clip in your library and project and re-exporting a new fcpxml, or alternatively I have attached an fcpxml where I have removed the 4 invalid bytes which both X2Pro and FCP X are happy to work with.
There is a lot of retiming in your FCPXML which will be included at the original speed in the AAF if you convert a v1.5 fcpxml. There is better support for retiming if you are able to export a v1.6 fcpxml.
It is in your fcpxml because you have a clip called:
THUNDER & RAIN very nice. No overmodulation. Thunder is medium distant.[VT][TAB]SLOT071[VT][TAB]3[TAB]MS
THUNDER & RAIN very nice. No overmodulation. Thunder is medium distant. SLOT071 3 MS
It's not clear how that got in the clip name, but I doubt you could have typed it accidentally. It more likely that it was bought in via the import process somehow or it was copy/pasted from somewhere.
You can probably fix this by renaming the clip in your library and project and re-exporting a new fcpxml, or alternatively I have attached an fcpxml where I have removed the 4 invalid bytes which both X2Pro and FCP X are happy to work with.
There is a lot of retiming in your FCPXML which will be included at the original speed in the AAF if you convert a v1.5 fcpxml. There is better support for retiming if you are able to export a v1.6 fcpxml.
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7 years 9 months ago #4961
by JJ VR
As requested
JJ VR replied the topic: FCP X 10,3,2 and X2pro 4.0.12 does not work
Graeme Robinson wrote: That message indicates there is something wrong with the fcpxml. Can you please attach it so that we can take a look at it and find out what is going wrong.
As requested
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- Graeme Robinson
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7 years 9 months ago #4959
by Graeme Robinson
Graeme Robinson replied the topic: FCP X 10,3,2 and X2pro 4.0.12 does not work
That message indicates there is something wrong with the fcpxml. Can you please attach it so that we can take a look at it and find out what is going wrong.
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7 years 9 months ago #4951
by JJ VR
JJ VR replied the topic: FCP X 10,3,2 and X2pro 4.0.12 does not work
I actually solved my problem by exporting the XML and reopening it in Resolve. The Audio was there for 99% spend 10min on restructuring it and was able to export it for audio post. But still want to know why this expensive plugin does not work.
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7 years 9 months ago #4950
by JJ VR
JJ VR created the topic: FCP X 10,3,2 and X2pro 4.0.12 does not work
Just bought the software and thought I was ready to send my first FCP X project to audio post production. People say, get X2pro and you are fine. It is Sunday now... and I am getting a bit grumpy. I have tried the lot and read about it a lot. I should have just recut the whole thing in FCP 7, would probably be done by now.
But just the simple question I have... What did I miss?
Have a project with simple audio structure
Lane 1 Rough VO
Lane 2 VFX sounds
Lane 3 Music
Lane 4 Atmos
When export XML in any format and open that in X2Pro, it says the same...
Help me ObiWan Kenobi!
But just the simple question I have... What did I miss?
Have a project with simple audio structure
Lane 1 Rough VO
Lane 2 VFX sounds
Lane 3 Music
Lane 4 Atmos
When export XML in any format and open that in X2Pro, it says the same...
Help me ObiWan Kenobi!
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