32 bit float work around
- Noel Jones
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11 months 3 weeks ago #8782
by Noel Jones
Noel Jones replied the topic: 32 bit float work around
Hi Jerry,
Currently there is an issue with Protools which causes it to error if you try to import 32bit floating point audio. As such, we have removed support for it from x2Pro5. This is an Avid issue and once it's resolved we can add it back in.
Currently there is an issue with Protools which causes it to error if you try to import 32bit floating point audio. As such, we have removed support for it from x2Pro5. This is an Avid issue and once it's resolved we can add it back in.
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- jhartman
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11 months 3 weeks ago - 11 months 3 weeks ago #8781
by jhartman
jhartman created the topic: 32 bit float work around
I'm a current user of x2pro (but have not upgraded to version 5 yet). I have a current project where we would like to have 32 bit files from FCPX to be able to be finished in Protools. In my forum research it looks like the App Store limits to a version with only 24 bit support. Is there a workaround available for this? Some of the files are also multi-channel audio files if that makes a difference (from a sound device mixpre-3 and some of those files have also been encoded into a multichannel QuickTime files with 32 bit audio). I'd love any suggestions or if this just isn't possible.
-Jerry H.
-Jerry H.
Last Edit: 11 months 3 weeks ago by jhartman. Reason: I accidentally put the wrong version number in my question, so I clarified with my edit.
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