Will X2Pro support 32 bit floating point?
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2 years 10 months ago #8043
by James Carrick
James Carrick replied the topic: Will X2Pro support 32 bit floating point?
Dear Dave, Dearnest, and JeanEric,
Product Management are going to review again, we will advise as soon as we have a decision.
Yours Sincerely and Happy New Year to you and yours.
James.
Product Management are going to review again, we will advise as soon as we have a decision.
Yours Sincerely and Happy New Year to you and yours.
James.
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3 years 2 months ago #7953
by dearnest
dearnest replied the topic: Will X2Pro support 32 bit floating point?
having same issue working as Pro Tools/audio post receiver of aaf.
32 bit float headroom not transferred with aaf from fcpro X, as it exports as 24 bit. Would be nice to be able to adjust clipping in Pro Tools session, rather than workaround described below by jeanericblouin:
"Our work around this problem is pretty complicated. When it happens, we need to re-export AIFF files from the problematic audio directly from FCPX and import them as patches in Protools.
So I was wondering if there is an export option in X2Pro allowing us to apply our audio levels from FCPX to our audio files BEFORE converting them to 24 bits float.
Or, even better, will you guys at X2Pro support 32 bit float anytime soon?"
thanks.
32 bit float headroom not transferred with aaf from fcpro X, as it exports as 24 bit. Would be nice to be able to adjust clipping in Pro Tools session, rather than workaround described below by jeanericblouin:
"Our work around this problem is pretty complicated. When it happens, we need to re-export AIFF files from the problematic audio directly from FCPX and import them as patches in Protools.
So I was wondering if there is an export option in X2Pro allowing us to apply our audio levels from FCPX to our audio files BEFORE converting them to 24 bits float.
Or, even better, will you guys at X2Pro support 32 bit float anytime soon?"
thanks.
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3 years 2 months ago #7952
by James Carrick
James Carrick replied the topic: Will X2Pro support 32 bit floating point?
If there is anyone else who would like or need 32 bit creation for non PCM audio, can you please advise. The more people like Dave and Eric who tell us, the more likely it is for us to work on providing this feature.
Many thanks
James
Many thanks
James
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3 years 2 months ago #7948
by James Carrick
James Carrick replied the topic: Will X2Pro support 32 bit floating point?
Hi Eric,
To confirm the only part of X2Pro that worries about bit depth is where we encounter non-PCM audio (e.g. MP3). We convert this to PCM audio at 16 or 24 bit. All other audio retains its original bit depth.
Would be very grateful if you could confirm this is the area that you want 32 bit support in ?
Many thanks
James
To confirm the only part of X2Pro that worries about bit depth is where we encounter non-PCM audio (e.g. MP3). We convert this to PCM audio at 16 or 24 bit. All other audio retains its original bit depth.
Would be very grateful if you could confirm this is the area that you want 32 bit support in ?
Many thanks
James
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3 years 2 months ago #7947
by jeanericblouin
jeanericblouin created the topic: Will X2Pro support 32 bit floating point?
Hello all,
I have been using X2pro to export audio from FCPX for sound mixing in ProTools for a few years. Works great.
For two years now, we have been recording sound on set in 32 bit floating point. This proves to be very handy as my TV show has a lot of scenes involving some talking intertwined with car engine roaring sounds. On countless occasions, 32 bit float has allowed us to navigate easily with such a big difference in audio levels, even when the sound person could not keep up on set.
Both FCPX and ProTools support 32 bits Floating point. Our problem is that X2Pro only allows us to export sound for Protools in 24 bits, which ends up having sound distorsion in Protools that we did not have in FCPX. The way I understand it is that X2Pro converts our 32 bit float audio files to 24 bit audio files as they were recorded on set (sometimes with distorsion when sound person can't keep up with engine roars), paired with the audio level automation that we gave those audio clips in FCPX. Once imported in ProTools, those audio levels are applied to those files that are now only 24 bits. But since we lost the latitude offered by 32 bit float, it does not eliminate audio distorsion as it did in FCPX
Our work around this problem is pretty complicated. When it happens, we need to re-export AIFF files from the problematic audio directly from FCPX and import them as patches in Protools.
So I was wondering if there is an export option in X2Pro allowing us to apply our audio levels from FCPX to our audio files BEFORE converting them to 24 bits float.
Or, even better, will you guys at X2Pro support 32 bit float anytime soon?
Thanks.
Eric Blouin.
I have been using X2pro to export audio from FCPX for sound mixing in ProTools for a few years. Works great.
For two years now, we have been recording sound on set in 32 bit floating point. This proves to be very handy as my TV show has a lot of scenes involving some talking intertwined with car engine roaring sounds. On countless occasions, 32 bit float has allowed us to navigate easily with such a big difference in audio levels, even when the sound person could not keep up on set.
Both FCPX and ProTools support 32 bits Floating point. Our problem is that X2Pro only allows us to export sound for Protools in 24 bits, which ends up having sound distorsion in Protools that we did not have in FCPX. The way I understand it is that X2Pro converts our 32 bit float audio files to 24 bit audio files as they were recorded on set (sometimes with distorsion when sound person can't keep up with engine roars), paired with the audio level automation that we gave those audio clips in FCPX. Once imported in ProTools, those audio levels are applied to those files that are now only 24 bits. But since we lost the latitude offered by 32 bit float, it does not eliminate audio distorsion as it did in FCPX
Our work around this problem is pretty complicated. When it happens, we need to re-export AIFF files from the problematic audio directly from FCPX and import them as patches in Protools.
So I was wondering if there is an export option in X2Pro allowing us to apply our audio levels from FCPX to our audio files BEFORE converting them to 24 bits float.
Or, even better, will you guys at X2Pro support 32 bit float anytime soon?
Thanks.
Eric Blouin.
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